not just put your entire army under a single general and draw an arrow in the general direction of their capital. The battle plans are also very disappointing, to win a war with the AI controlling your armies through a battle plan you should be required to make an actual good and detailed battle plan, with breakthroughs, overrun and encirclement by fast divisions, etc. In order to decrease the micromanagement they have removed most of the control from the player and simplified the combat, especially for Air (and to a lesser extent Sea) battles where you just assign planes to a zone and give them a generic mission, but can't tell them to assist you in specific battles or give them specific tasks anymore. Yes, I've played HOI3 extensively and I'm not impressed by HOI4 from what I've seen in videos so far. They wound up inviting Iraq and Iran to the faction causing them to be stuck at war with the Neo-Ottoman Empire. In Daniel's game, Poland attempted to reclaim the lands to the north of it and started a faction to do so. Not the kind of game I would really play but it looks like a lot of fun, especially with Historical toggled off so that nations can go down wacky paths causing a lot of unexpected things. There is a column for support troops where you can assign things like Recon, Engineers, and even Field Hospitals which at the first tier seem to send back 20% of your casualties in some way. The system for building your own battalions is pretty cool. Near the end of that line you can even start your own faction. Both streams I've watched have the generic minor nation trees but you can go down a branch of idealism to shift your country any way you want be it Fascist, Communist, or Democracy. Telling your general to activate the plan will have your troops move in pretty intelligently and complete the objectives in order. You can also build plans for attacking with multiple tiers to it, so you can draw a line through the enemy country and that will be the first stage of an assault plan, then draw a line at the end of their country. They will automatically spread out to entrench the entire area. I think the system for having AI generals control your troops is really interesting and pretty well done.įor anyone that doesn't know, you can create fronts where you draw a line on your border and assign troops to it. I watch DDRJake and Daniel so I've seen their footage of the game. history but as far as I know is only limit to the countries with it in their focus tree, and changing the alignment of your country even if that might not end up making a big difference in the end). not stuff like choosing where to add more infrastructure, but stuff like forming your own faction, which is some really interesting alt. Add to that the relatively heavy railroading compared to CK2, EU2, even Vicky 2 and it makes me wonder how many decisions there are for the player to make that actually matter (i.e. If you just want to play a smaller nation you'll be stuck with generic ideas, so the only differentiation there is geographical location and starting situation really.Ĭhances are we'll see more trees post-launch, but for the moment the number of uniquely flavoured playthroughs is limited. My main concern is the replayability, there are only 7 countries with unique focus trees at the moment ( + Poland which should be coming soon after launch), and all of them are major WW2 players.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |